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Started by Funkymunky Jul 9, 2000 at 11:25 PM 0 replies 400+ views
Original Post
Funkymunky
Funkymunky
you could just create the cube by first calculating where all the vertices are and then traversing the cube and calculating all the vertex normals. Then you could draw it as a triangle strip. but i agree the easiest way would be an indexed list of 24 verts
nes8bit
nes8bit
"Reply to Topic" not "New Topic"

The best way to know if you''re creating a new topic is to check if there is a topic text box.

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Captured Reality

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