Original Post
For my game so far, I have written everything, including my blitter, and all the graphics functions. But kinda soon I''m gonna have to start implementing sound stuff, and I was reading about it in Tricks of the Windows Game Programming Gurus earlier today, and it seems to be a lot of work. I''m pretty sure I understand everything it''s saying, but I sort of want to get the game done as quickly as I can (within reason). So I was thinking about using the library from the book for sound (the third library is *only* sound.
So I was wondering, has anyone used this lib for sound? Is it fast enough to use? How important it learning semi-low level sound code in the first place? I mean, most game developers use third-party sound libraries anyway right?
Thanks for the help!