Original Post
Hi!I have a problem with texture coordinates:
I must calculate u,v ,the tex coords needed by Direct3D,
for a given point that lies on a polygon. I have texture coordinates equations but I don''t understand how to determine the texture space axes. The only things that I have are
world coords and u,v of all polygon''s vertices and I would
like to know u and v of a point on the polygon that doesn''t
belong to that set of vertices.
Thanks
Zcode