Original Post
Suppose a 2d bird-eye-view game. Both enemies and players can rotate freely on the plane. I just wanted my enemies to POINT toward the PLAYER but...
I''ve go the vector that indicates the direction the enemy is pointing towards. I can compute the distance-vector between the enemy and the player.
How could I find out whether the enemy should rotate clockwise or counter-clockwise to reach the player?
I mean, which is the fastest method?
Hoping you all can understand what I mean...
Karmalaa