Original Post
I suck in math. I mean I REALLY SUCK. Now that I have said that you dont have to bitch at me about how stupid this question is.
I''m making a particle system. I got my particles up and moving and everything is pretty much done. The particles are just two triangle strips with textures on them. When viewed from the side they look like peices of paper shooting through the air.
How can I use the glRotatef function to make these particles constantly face a certain point on the screen?