Skip to main content
gamedev.net
🔒 Locked

terrain

Started by cyber-ghost 1 reply 400+ views
Original Post
cyber-ghost
cyber-ghost
hi i trying to write a small terrain map generator but i am have a few problems understanding the basics please clarify. if you have patch useing indexed primitives, and a map say, 64*64 you want to make out of the patches how do you aply height values of the map for the patches i have been trying to do this alone for the past few days with a few tries.rendered results were always wrong tried tutor but for compelete understanding they would have to respond to questions.
i know you all
cyber-ghost
cyber-ghost
quote:
Original post by SiliconMunky
http://www.two-kings.de/tutorials/terrain.html

that''s a great tutorial! I found it quite useful.

Edit: typo

[edited by - SiliconMunky on November 18, 2003 12:28:06 PM]


thanks for the reply but the method is on one large mesh its easy to apply height values that way. but extracting the values for seperate patches and have them correctly applied is hard as hell i tried clamping sides but that limits scale
i know you all

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.