Original Post
Say you''ve got a texture which will always render in the background of u''r opengl window...Is there a way of telling OpenGL, no matter what you do, always color the pixels to your window according to this texture. Because iv''e tested this with just the usual texture mapping to a polygon, but it really slows down the application..., how can I speed up this process?
Thanx alot for the time guys!!
Cheers