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Overlapped Sockets

Started by Nerusai Nov 19, 2003 at 10:50 AM 1 replies 700+ views
Original Post
Nerusai
Nerusai
Just wondering since the documentation is really scarce on this: Overlapped sockets, they just allow asynchronous i/o, right? (As in completely useless for sockets in SOCK_DGRAM mode?) [edited by - Siaon on November 19, 2003 11:51:06 AM]
---Yesterday is history, tomorrow is a mystery, today is a gift and that's why it's called the present.
Mastaba
Mastaba
They make it easier to use asynchronous I/O. And they are not useless for datagram type sockets.
Nerusai
Nerusai
Edit: Woops, I need to do some more reading for a moment :/

Ah well, in case anyone ever searched the forums later on, this is some good reading material if you temporarily messed two things up like I did:

http://www.gamedev.net/reference/articles/article1297.asp

[edited by - Siaon on November 19, 2003 2:36:40 PM]
---Yesterday is history, tomorrow is a mystery, today is a gift and that's why it's called the present.

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