Original Post
Can anyone tell me how I would go about constructing a camera matrix? By camera matrix I mean a matrix that translates vertices from world space to view space and you can define abitrary axes for the view space. I tried google and working things out myself but everything I tried just didn''t seem to work I either got a view that was completely screwed up or the camera didn''t work quite right (Things were rotating round the origin instead of the camera postition etc).
I''m sure it''s simple I just can''t seem to get it working