Toolbar: [
| My Journal | nMagic | My Profile ]
"Give a man a fish and he will eat for a day. Teach a man how to fish and he will eat for a life time."
-Chinese Proverb
| My Journal | nMagic | My Profile ]
"Give a man a fish and he will eat for a day. Teach a man how to fish and he will eat for a life time."
-Chinese Proverb
cout << "hi!";console.text("hi!");
| My Journal | nMagic | My Profile ]
Console.WriteLine("hi!");
cout << "hi!" << endl;
| My Journal | nMagic | My Profile ]quote:
Original post by WiseElben
Ah, I see. So the .NET F is being ported to Linux, Mac, and ect? So I should use the .NET statements to ensure protability? As in using Console.WL instead of cout, and all.
quote:
Original post by Khawk
Well, frameworks have an interface so you can use them, which is called the API. But an API by itself is not a framework.
quote:
Original post by CpManquote:
Original post by Khawk
Well, frameworks have an interface so you can use them, which is called the API. But an API by itself is not a framework.
In terms of the actual terminology that they use in the specification and so on is a little different.
They refer to the entity as the Common Language Infrastructure..but I guess we''re arguing over trivial details.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
quote:
Original post by WiseElben
Ah, I see. So the .NET F is being ported to Linux, Mac, and ect? So I should use the .NET statements to ensure protability?
--{You fight like a dairy farmer!}
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more