Original Post
HI i have been reading this tutor on terrains and the programer
talks of creating one large terrain say 32*32 and then breaking it up into chuncks say 4*4 vertices then useing indices for speed the problem is i dont understand how he dose this if i use the vertices in this way when i pull the vertices from terrain then the vertex values would be off because vertices was originally one large mesh and the indices cant produce a square grid help me understand this please.