Original Post
Hello all,
I am having trouble mapping trextures correctly to triangles using a glDrawElements. Maybe I am not defining the texture array correctly. I am using just a standard array.
TextArray[]={
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0}
I don''t know if opengl has support to define each text array parameter for each index triangle within my triangle array. Can anyone help.
Thanks