Original Post
Hello I''m new at DirectX 3D programming..
I''m trying to set up my window for fullscreen rendering.
Is there a good reason why I should use:
D3DFMT_R5G6B5 or D3DFMT_X8R8G8B8 as my fullscreen
back buffer format?
I currently use GetAdapterDisplayMode do get the
back buffer in window mode, can I use the same method in fullscreen?
Has DirectX got it''s own way to set up fullscreen
or should I use the standard Win32 fullscreen mode?
All help appreciated