Original Post
Let''s say I want to use dot product3 lighting on moving objects. I have a .x file of a character. The normal map was generated when the character was in a certain position. If the character, for example, rotates his arm, then all the triangles in the arm are facing different directions. This would result in incorrect lighting, right?
I know Doom III uses normal maps on their characters. Do they use dot product3 for lighting?
(I haven''t actually tried this out on moving objects. I was thinking this is what would happen).
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Proceeding on a brutal rampage is the obvious choice.