Original Post
Some times when I run my window with a rotating cube
the backbuffering seems to flicker every 2 second or so..
But it don't seem to do this in fullscreen mode.
The cube also spins much faster in fullscreen mode.
Does anybody have any ideas?
I use these windows settings..
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp)); // Reset Parameters
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferFormat = D3DFMT_R5G6B5;
d3dpp.BackBufferCount = 1;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.Windowed = mybool;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
If you need more information just let me know..
Thank you!
[edited by - franky on November 22, 2003 12:09:24 PM]