Original Post
I recently released my base code and some other utilities that make programming with OpenGL much easier. If you are interested you can take a look here.
It includes:
- OpenGL wrapper class, intialization code, config file
- Image loading class (my own file format + converter), Texture loading and management, Billboards, Procedural textures, CubeMap texuture class
- 3D Model loader (my own file format + converter from 3DS) able to render using VBOs (where available)
- Camera and frustum class (modified from www.gametutorials.com, credits to DigiBen) + Console class and DirectInput class.
- fast Math library, vector library
- timer class, file class
- Particle system classes (general particle, point particle, sprite particle)
If you need to kickstart your project and jump straight to the algorithms this will help you very much.
[ My Site ]
All your source are belong to us
/*ilici*/
[edited by - Ilici on November 23, 2003 7:38:22 AM]