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OpenGL base code

Started by Ilici Nov 23, 2003 at 5:09 AM 0 replies 400+ views
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Ilici
Ilici
I recently released my base code and some other utilities that make programming with OpenGL much easier. If you are interested you can take a look here. It includes: - OpenGL wrapper class, intialization code, config file - Image loading class (my own file format + converter), Texture loading and management, Billboards, Procedural textures, CubeMap texuture class - 3D Model loader (my own file format + converter from 3DS) able to render using VBOs (where available) - Camera and frustum class (modified from www.gametutorials.com, credits to DigiBen) + Console class and DirectInput class. - fast Math library, vector library - timer class, file class - Particle system classes (general particle, point particle, sprite particle) If you need to kickstart your project and jump straight to the algorithms this will help you very much.
[ My Site ] All your source are belong to us /*ilici*/
[edited by - Ilici on November 23, 2003 7:38:22 AM]

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