Original Post
i''m using a 32 bit targa file for my graphics and I have a texture for the mouse pointer. I do this to get the transperency
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0);
//draw quad
glDisable(GL_ALPHA_TEST);
it works but around the none transperent bit it goes white. how do i stop it from doing that?.