Original Post
Hi,
I have a very big scene containing many textures in representing different angles of my models.
My imposters data-base contains 1GB of texture files with RGBA channels. I want to load all the textures to the memory and only to bind them at runtime (in order to save loading each needed texture the from disk at runtime). However the result is swapping (I have only 1GB of memory).
Unfortunately, I need all the textures in my project.
any suggestions?
How can I load a compressed version of the texture files (I use tga file format).
I heard that openGL supports JPEG and other formats, how can I use it in this case,
and is there any nice tutorial link for this.
Thanks for any reply