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Collision Physics

Started by MetaKnight Nov 24, 2003 at 1:42 PM 1 replies 500+ views
Original Post
MetaKnight
MetaKnight
Hi, im looking for a Collision Physics engine/libary. I tried Tokamak and Coldet, but Tokamak isnt very good at terrian, or doesnt have good documation on it, their samples are very hard to understand. Coldet is great, but doesnt have a Collision Respose part. Anyone help? THanks
jimmynelson
jimmynelson
I recommend you use Opcode and retrieve the possible colliding triangles and do your own testing.
oliii
oliii
Yeah, you need some DIY for Tokamak. A collision library like rapid can help strip out the triangles near an object.

For heightmap terrains, there are better, faster and simpler ways to detect the triangles undeerneath your object than octrees and other space partition techniques.
Everything is better with Metal.

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