Original Post
im going through the directx9 sdk example of playsound for directsound8.
I am basically removing bits of code so i can read it more clearly and copy it into my own wrapper.
Anyway in it , it seems to have many buffers that you can setup or something eg
this m_dwNumBuffers
for( DWORD i=0; i->SetCurrentPosition( 0 );
and in most places they are set to 1.
I am just wondering if its ok to set them all to one if basically i just want to play normal wavs and wavs in 3d ?
Thanks,