Skip to main content
gamedev.net
🔒 Locked

Directsound8 sdk example question

Started by johnnyBravo Nov 25, 2003 at 4:14 AM 0 replies 200+ views
Original Post
johnnyBravo
johnnyBravo
im going through the directx9 sdk example of playsound for directsound8. I am basically removing bits of code so i can read it more clearly and copy it into my own wrapper. Anyway in it , it seems to have many buffers that you can setup or something eg this m_dwNumBuffers for( DWORD i=0; i->SetCurrentPosition( 0 ); and in most places they are set to 1. I am just wondering if its ok to set them all to one if basically i just want to play normal wavs and wavs in 3d ? Thanks,

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.