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glDrawElements -- problems

Started by petrusss Nov 26, 2003 at 5:26 AM 3 replies 300+ views
Original Post
petrusss
petrusss
In school we have intel graphicscard, with OpenGL 1.3. glDrawElemets with quads and texcoords won''t work properly, resulting in a couple of vertices in the wrong place.
Wehhhhhhhhhhooooooooo!!!!!!!
Brother Bob
Brother Bob
If you want help, you better provide some usefull information about the problem.
petrusss
petrusss
Things are just not drawn, except for some artifacts.
I'm drawing 20x20 quads, each quad has 4 vertices and 4 texcoords.

[edited by - petrusss on November 26, 2003 10:38:58 AM]
Wehhhhhhhhhhooooooooo!!!!!!!
ga
ga
check your transformations, quad coordinates etc.
Visit our homepage: www.rarebyte.de.stGA
Trienco
Trienco
and especially the whole pointer setup, stride etc... usually it would help to post the code (ie, what you actually do) in addition to saying what you intend to do.
f@dzhttp://festini.device-zero.de

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