Original Post
First off, I just want to say I have the book "game programming with openGL", and I didnt finnish the chapter on blending, but anyway.
On the NeHe tutorial for blending, he says to disable the depth buffer to enable blending, in the book, they say to enable the depth mask. When I enable the depth mask, I looks really weird when I set it from transparent to solid. Disbling the depth buffer works fine, but when I added fog, the model became white (when the depth mask is disabled)...
I don''t get it...
Can some1 explain why it does this and how to fix it?
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"Why, why why does everyone ask ''''why'''' when ''''how'''' is so much more fun"
-Spawn 1997