Original Post
Ive tried to implement the AA from the nehe tutorial 46. I got it to work... but dont understand the following: When I run my program, it uses the AA no matter what. Im supposed to call glEnable(GL_MULTISAMPLE_ARB); to enable it, but it works even without that. If I disable it before rendering my models it doesnt change.
Ive tried to run the demo on 2 other pc''s. One didnt get any AA, and the other one only a little, but again, without really enabling it.
first question: whats up with that?
second q: can I set the amount of AA somehow? My vid card does 6x fine (600+ fps) but the same demo on another pc, with a ATI wonder does it with 2x or 4x (doesnt support higher) with only about 5 fps