Original Post
I wonder if I do this:
Load_Data_From_File(meshA, fileName);
Optimized(meshA, D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE);
myIndexData = meshA.IndexData;
myVertexData = meshA.vertexData;
myAttributeData = meshA.attributeData;
meshB.IndexData = myIndexData;
meshB.VertexData = myVertexData;
meshB.attributeData = myAttributeData;
Then, is meshA == meshB?
Thanks!
Nachi