Original Post
Any suggestions for a light function, in terms of [(distance to point)^2] and [intensity]?
I''m using the [(distance to point)^2] as a square value to avoid expensive square roots.
I have come up with 2 possibles:
1) [intensity]/[(distance to point)^2]
2) ([intensity]^2-[(distance to point)^2])/([intensity]^2)
I''m currently working on a point light source, not a spotlight or similar.
Any suggestions on which is better, or any other (resonably fast) functions that are more realistic?