founder, admin, and programmer for crxgames I know two languages BASIC and English. google|bludstayne software|
[edited by - jumpjumpjump on December 13, 2003 7:20:05 PM]
[edited by - jumpjumpjump on December 13, 2003 7:20:05 PM]

quote:
Original post by Fidelio66
If you want to learn DirectX programming then C# is a much better choice. Look at a few managed directx tutorials vs. those based on C++. It''s so much more simple to get something done in C# so you can focus on expanding samples, making new things instead of wrestling with pointers.
quote:
Original post by quant
Some people might say that your mind is closed to C++, if you took the itme to learn C++ you would find it just as easy to program in as C#. I assume by your comment that you are saying there are no Directx tutroials for C++? There is a complete SDK devoted to Directx with C++.
My advice is start with C++ then learn C# after a few months, C# is trivial to learn if you know C++.
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As stated by many other people already, you are more likely to find support with C++ than with C#, mostly because a lot more people (and gurus) code in C++.
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Original post by Sleeping2620
Quote from Microsoft documentation: "The Microsoft solution to this problem is a language called C# (pronounced "C sharp"). C# is a modern, object-oriented language that enables programmers to quickly build a wide range of applications for the new Microsoft .NET platform" end quote.
-> C# is a Microsoft language. Therefore, don''t expect any portability. Contrary to what some people might think, the world does not revolve around MS operating systems, and I''m not only talking about Linux here. When it comes to games, think about the consoles too, not just Win32.
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ANSI/ISO provide standards to the C++ language, but nothing for the C# language. Therefore, whatever you write in C++ today will remain valid for years and years, while you have no guarantee whatsoever that what you develop in C# will still compile tomorrow.
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