Original Post
Hi,
I''m working on some PDE-based visual effects (strictly speaking not game development, mostly technical demos, but no homework stuff in any case =)
Let psi denote a 2d or 3d field of complex numbers. Let N denote the nabla operator, ^ powering and * any kind of multiplication. Now we have:
i * (doo psi / doo t) = -k * N^2 * psi + V*psi
(i is the imaginary unit, t is the time, k is a constant and V is a potential function)
Now I need to ask, is this the General Form of time-dependent Schrödinger''s equation? It has the wave component (N^2*psi) and a potential function (V*psi), but is this enough?
I''ve implemented a simulator without the potential function and it produces pretty cool looking wavy effects, but I have no idea what kind of functions people use for the potential function. Does the potential function only depend on the spatial position and time, or does it depend on psi too? Of course as an effect coder I''m free to make such choices, but I''d like to know Expert''s Views on how this stuff goes in real theory =)
Thanks in advance,
- Mikko Kauppila