Original Post
Ok it''s like this i need to create a rotation matrix from two vectors, the first vector is aimed "forward"(if i would use it on a polygon it would be the normal of that polygon).
The second vector is aimed towards a point in 3d space(from the object''s centre).
It would be used for thing''s like billboarding and aiming object''s towards other object''s.
Does anyone have any idea on how to do this?(without using the model view matrix), im'' totaly lost on this problem.
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