Original Post
At least I assume this is simple, as many games feature this sort of thing...
I am a absolute noobie when it comes to physics, and I''m looking to implament a chain in my 2D game...when the player moves around the 2D sideview enviroment, the start point of the chain moves with them, and the rest of the chain should follow along. the chain links are just simple sprites that should always be a set distance from one another, the only collisions with these links are with enemies(done with sphere to sphere collision checks)...as the game is playied the chain can grow dynamicly (additional links added to the end at any point in the chain motion). over time, without the player moveing, the chain should come to a rest hanging below the player (friction that causes this?)
Now I assume that each link is actualy a bit like a pendulum, with the pivot point being the previous wieght in the chain linked list structure...problem is that I don''t understand the maths involved, I''ve done some web searches but the resaults are all greek to me...can anyone help with clear code style links\explanations?