Original Post
I''m implementing volume shadows in my engine, but I have this problem:
when rendering, I see a lot of visual artifacts, due to the facts that the objects seems to be *covered* with shadows. (see this shot: http://nade.altervista.org/temp/shadowtest.jpg)
As you can see, shadows are drawn correctly, but there are too much artifacts.
Note that I render the scene in 2 passes: the first with D3DRS_DEPTHBIAS set to 1, and the second (the actual shadow pass) with the same state set to 0, but this doesn''t seem to change anything... (I changed the values of the depth bias and depth bias slope, but it does not seem to change anything).
nICO