Original Post
I''m trying to texture map a cursor onto the screen, it draws fine but then the whole quad around the cursor is black. I want to blend it so that where it''s black, it shows through completely transparent, but where it''s not black completely opaque. I tried glBlendFunc(GL_ONE, GL_ONE) and that blends the black completely out but it also blends the cursor with the background slightly so it doesn''t look right. can anyone help?