Original Post
right, i tried using dynamic buffers for my statics, because i transform them at load time. Now I get pretty poor frame rates because my application spends so much time copying data into the index and vertex buffers, is there:
a) a quick way to copy, quicker than memcpy (what about indices that need to be adjusted?)?
b) a better way to do mat id''s, i could but say the roof of a house in 1 buffer, so i can tile a roof texture, but this would only be like 20 polys... this is the reason i implemented dynamic buffers
c) other suggestions along tiling textures (this is the thing i am after to get good texture quality)
thanks....