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Super NES programing language?
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I suppose, that you can code it in any language that can be compiled to snes opcodes. As to actually finding, say, a c++ compiler for snes - that''s very difficult 
One could always use assembler, but then one needs very solid knowledge of the actual processor. Conceptually, it''s the same situation as with x86 assembly.
-Nik
One could always use assembler, but then one needs very solid knowledge of the actual processor. Conceptually, it''s the same situation as with x86 assembly.
-Nik
There is some stuff here...looks interesting:
http://www.programmersheaven.com/zone8/mh88.htm
EDIT:
oooohh...and this looks nice
http://filebox.vt.edu/users/rogrubb3/SNESDev/
Goto Coding Tutorials there, probably.
I've always wanted to write something for the snes, but it seems pretty damned hard...
I'll have to look at this...
[edited by - Lord Hen on December 31, 2003 11:56:18 PM]
http://www.programmersheaven.com/zone8/mh88.htm
EDIT:
oooohh...and this looks nice
http://filebox.vt.edu/users/rogrubb3/SNESDev/
Goto Coding Tutorials there, probably.
I've always wanted to write something for the snes, but it seems pretty damned hard...
I'll have to look at this...
[edited by - Lord Hen on December 31, 2003 11:56:18 PM]
Actually, snes cartridges are usually simple ROM memory chipsets. Some carts do contain additional processors, such as SuperFX and DSP chips.
-Nik
In addition, some (most?) carts contain a battery-powered RAM memory for save states, records etc.
[edited by - Nik02 on January 1, 2004 3:38:57 PM]
-Nik
In addition, some (most?) carts contain a battery-powered RAM memory for save states, records etc.
[edited by - Nik02 on January 1, 2004 3:38:57 PM]
why on earth do u want to program snes games?
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