Original Post
I hope this is the write place to post this, after all it is related to maths. At the moment I have three points (lets say A, B, C) which are just X and Y co-ordinates on the screen (e.g ''A'' might have X=100 and Y=200) and two lines connecting them, A to B and A to C. I need a way of finding the angle between these two lines.
I''m not sure if the solution to this problem is to do with vectors, as I don''t know much about them apart from what I''ve read in here on gamedev, the Vectors and Matrixs primer, but I didn''t understand all of it.
Do I need to do some more research into vectors or am I heading in the wrong direction? I think the scalar product, or dot product, sounds like it may help, but am very confused how to implement it in my example.
Thanks for your time and any help is welcome.