Original Post
I''m trying to add a decal texture on top of my terrain but am running into some difficulties. I tried simply using this code:
pDevice->SetTexture(1, p_BulletTex); pDevice->SetStreamSource(1, pBulletVB, 0, sizeof(TERRAINVERTEX)); pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);but as you can imagine it didn''t work. I keep reading about multi-texturing, but everything I''ve come across involves blending two textures together, which isn''t what I want. //------------------------------------------------------------------------------------------------------ The great logician Bertrand Russell once claimed that he could prove anything if given that 1+1=1. So one day, some fool asked him, "Ok. Prove that you''re the Pope." He thought for a while and proclaimed, "I am one. The Pope is one. Therefore, the Pope and I are one."