Original Post
Hi everyone. I saw the previous post on grass effects, but that handles quite a specific question.
My question is more general. I have heard of 2 main techniques for drawing grass. The first involves many textured quads standing up off the ground a small distance. Each quad has a grass texture.
The second, more complex method, involves drawing many quads _parallel_ to the ground, each offset vertically by a small amount. Each of these quads uses a different segment of an alpha texture that can be used to create volumetric grass. If you fly over this stuff, it should actually look like blades of grass. Something like this is described on Nvidia''s site.
My questions are, has anyone implemented either technique, and how did it look? Does anyone know of other techniques? I''m trying to create very short grass (like on a soccer field).