Original Post
Is there some clear way to interpret the keyframe data in 3ds files? It seems that no matter what I do, it doesn''t turn out right because some object''s keyframes are different from what I would expect. Like this model I have, the arms are placed correctly just by their vertex coordinates but the orientation is not correct because 3ds max mirrors it through scaling by -1, -1, -1. But then the two feet are not placed correctly by the coordinates at all and are also scaled by -1, -1, -1 while also having the same position keys. Is there a certain order in which 3ds max multiplies its transformation matrices because it''s surely doing something different from me and I haven''t been able to figure out how to interpret it data for the longest time... Someone else must''ve had this same problem at some point I would think. Thank you SO much for any help!