Original Post
hi, every1
how can i use vertexdeclaration,vertex element,... to create my own vertex ? (to create vertex buffre for directx 9)
e.g. PositionNormalColoredTextured...
postion (vector3)
normal(vector3)
color(int)
textrue(vector2)
and my confused was in how can i pass my data like vector3( i use my own).