Original Post
I have another problem when exporting from Max into the engine,that someone may be able to help with.
I export an animated character(character studio)from max,all is good except that when imported into the engine,it is layed back.(no not very relaxed)
its on its back.
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Is there an easy way,that when i create a biped in max,i can just rotate the biped,to be in this position
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Though after applying Physique,and creating a .fig file,after i have re-loaded the .fig file or load a bip file,it will return the biped back to the first position(above).
Is there a simple way,i can change the coords in max to fix this?
I don''t know why this is happening,as when i export from other packages such as TrueSpace,GameSpace,MilkShape etc,it has been in the correct position.
Thanks,
Paul.
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