Original Post
Okay, so what happens is I load a 4 x 1 texture and it works fine on one computer using 2d coordinates where v = 0, but it won''t work right on another computer and rather just uses 0,0 for the u-v''s. The coordinates seem to sort of work when I have the texture in a square 4x4 or 16x16 or whatever, but then the texture also doesn''t show up right. (This is for cel-shading btw) Is this a hardware mismatch that can''t use u-v coordinates for textures that don''t have equal dimensions? Is there some way to fix this? Thank you!
