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projection texture matrix

Started by supagu 0 replies 600+ views
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supagu
supagu
given the lights position/rotation, how would i make the texture matrix for cg/hlsl projections? i do know its something very close to camera matrix code, 1) create model matrix 2) invert model matrix 3) multiply with projection matrix (how do i do this - create projection matrix?) 4) some special scale matrix (how do i do this - crerate scale matrix?)

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