Original Post
Hi all.
I''m trying to detect collisions between the wheels on my car, and the terrain. In order to do this I need to be able to tell when my wheels are in contact with the terrain (which is made of triangles).
Does anyone know how you check for intersection between a cylinder (the wheel) and a triangle (the terrain)?
If anyone has a better way of tracking how the car should be positioned on the ground, or testing for wheel contact, I would be more than happy to hear your suggestions.
Thanks.
Cbmeredith