Original Post
How often would you say everything in a game should be updated? I''m estimating about 60 fps for the game. Originally I was thinking of running the game logic 10 times per second, with every command being acted upon 2 updates later, to account for network lag. I know this would work fine for an RPG, but how about for an action game? Is this too slow? And since the positions are only changed every tenth of a second, wouldn''t the movements look a bit choppy? Are there ways around this?
Thanks.
-Nick