Original Post
Nehe''s texturemapping tutorial has a procedure:
int LoadGLTextures()
this loads a BMP file via some other procedure, then clears the memory after it''s loaded by openGL. The texture is never unloaded from openGL though. Isn''t that some kind of leak in video memory? What if i want to load loads of different textures one at a time and get rid of the ones i allready used, how do i get ''m out of my video memory then?
Marty