Original Post
i was wondering whether there was a website or a book that was composed of a bunch of common algorithims used in game programming, you know stuff like A*, sorting algorithims, etc.
see my problem is that ive learned all the programming i know very unconventionally, and thus it is full of holes. Pretty much i have an engine (3rd party) and i program things by using statements, functions, structures, classes, etc. to get the job done, with no real regard to optimization (i know none) and such. Id like to though, i just dont know what the basic tools are that most programmers use for things like doing 3d pathfinding, etc etc etc.
please help me with some books or websites that act as well written references, things that describe why to use a certain algorithim and how it works and such.
[edited by - fastjack on January 9, 2004 5:08:20 PM]