Original Post
Hello, I am working on the implementation of perlin noise in my 3D RTS game, and was wondering what the preffered method for creating multidimensional arrays is... I noramlly either use vector inside a vector or nested new calls... I am wondering if the nested new call approach is bad. Wont that be fraging my memory pretty bad? This array is going to be acting as a cache, so it will be accesed often and changed every once in a while... read anywhere from every second to every minute...
I was thinking of just using a 1D array and accessing it like a 2D array. Is this the preffered method for this kind of application?
Thank you very much.
Dwiel
[EDIT] got rid of some irrelivent info...
[edited by - Tazzel3d on January 9, 2004 6:34:18 PM]