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EMBM bumpmapping

Started by wxb1 1 reply 300+ views
Original Post
wxb1
wxb1
I'm trying to to EMBM bumpmapping using lightmaps instead of an environment map. I'm also using code from microsoft that converts a greyscale map to the du/dv/L (luminance) format the embm needs. I works O.k. except the final results onscreen the textures sometimes have very dark spots in it. Removing the light/white areas from the grey scale texture helps but I probably shouldn't have to this... has any one tried embm with lightmaps? [edited by - wxb1 on January 9, 2004 6:37:42 PM]
wxb1
wxb1
I''m using dx7...
wxb1
wxb1
Nobody uses EMBM bumpmapping?

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