Original Post
I'm trying to to EMBM bumpmapping using lightmaps instead of an environment map. I'm also using code from microsoft that converts a greyscale map to the du/dv/L (luminance) format the embm needs. I works O.k. except the final results onscreen the textures sometimes have very dark spots in it. Removing the light/white areas from the grey scale texture helps but I probably shouldn't have to this... has any one tried embm with lightmaps?
[edited by - wxb1 on January 9, 2004 6:37:42 PM]