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Software to Hardware processing problems

Started by Yog 0 replies 450+ views
Original Post
Yog
Yog
Alright so I''m rendering a skybox, some lit/transformed vertices and some .x meshes and everything works beautifully as long as I''m doing software vertex processing. The moment I switch to hardware vertex processing, the transformed/lit vertices disappear but the rest stays the same. Shouldn''t it render exactly the same way? What did I do wrong?
hplus0603
hplus0603
Did you try the debug Direct3D runtime? Did you turn on debugging in the DirectX debugging control panel? Did you read the Output window for debug messages? Do you check error codes after calling interface functions?
enum Bool { True, False, FileNotFound };

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