Original Post
I want to build an object hierarchy of rigid bodies, so bodies can stick together to form a greater body, and fall apart, if a force tears them apart. Does anyone know any tutorials on this? I really need to know the data strucure, and a few algorithms for that to ditribute forces and torque. I was planning to implement an N-Tree for this, objejcts being leafs, and roots being connections/vitual objects (for localising collision).
Please help!
"Knowledge is no more expensive than ignorance, and at least as satisfying." -Barrin