Original Post
What would be the most stable way to load different levels (maps whatever you want to call it) into a open gl game/program? Im trying to create a small little village and I want it so that youll go from the outside world (where you see all the houses) into the houses, shops, etc. What would be the best way to assemble these different levels? Should I make data files or would using several .cpp files work? BSPs are also another option but I dont know any really good world modeler.
Thanks for any help,
